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![]() ![]() It would of course have been much more preferable to do without it, as it limited its audience. If I'm not mistaken, there's no reason a large ROM necessarily has to have the expansion pack as long as the program code itself doesn't require extra RAM.Ĭouresty of, according to, DK64 only used the expansion pack because there were some fatal bugs that the developer was unable to iron out, and the only solution to keep the game from crashing was to add more RAM. Only Donkey Kong 64 and Major's Mask require it, but CBFD is not even on this list! How did Rare get away with it? Do you know the technical details? Is that true? I don't know where I got the idea that SM64:SR doesn't work on original hardware but if it does, that's fantastic!īy the way, are Conker's Bad Fur Day, Pokemon Stadium 2, and Resident Evil 2 the largest games on N64? If I recall, CBFD didn't require the expansion pack. ![]() Paper Mario may also help test the EverDrive 64's maximum capacity, but it is only 40 MB long. If you have ROMs of Conker's Bad Fur Day, Pokémon Stadium 2, or Resident Evil 2 (all 3 of which are 64 MB), try loading them into the EverDrive 64 and see if they work. If the ROM is physically too big, it is likely a limitation of the EverDrive 64, not the Nintendo 64. The game does need the Expansion Pak to run, so make sure you have one (it is also needed for Donkey Kong 64, The Legend of Zelda: Majora's Mask, and Perfect Dark) before you attempt to run Super Mario 64: Star Road on it. ![]() I don't know much about the Nintendo 64, but I know it can address 64 MB of ROM, of which Super Mario 64: Star Road only needs 48 MB. ![]()
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